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What Is CAPCOM?
CAPCOM is an essential role in the mission control team. CAPCOM is the communication liaison between the astronauts and the Mission Control Center (MCC). This person is directly responsible for relaying the decision-making of the space agency’s flight director to the command module pilot and the other astronauts, as well as communicating the needs of the astronauts to mission control.
What Does CAPCOM Do?
CAPCOM is one of the many flight controllers who work in the NASA Mission Control Center (sometimes referred to as a flight operations center) located in Houston, Texas. Operating out of the mission operations control room—also called the station flight control room—the NASA flight control team in the command center are responsible for both the success of the space missions and the safety of the astronauts.
- Traditionally, CAPCOM is a role filled almost exclusively by former astronauts, as was the case for the Apollo 10, Apollo 13, Apollo 11 lunar landing mission, and the Shuttle missions of the Space Shuttle Program.
- However, due to the diminished size of the astronaut corps in recent years, non-astronauts have acted as CAPCOM during International Space Station (ISS) missions.
What Does CAPCOM Mean?
CAPCOM’s acronym of “Capsule Communicator” comes from Project Mercury, when the original space shuttles were all capsule-shaped. NASA understood that it was essential for all communication with NASA astronauts to be filtered through a single person in NASA’s Mission Control Center back on Earth, in order to streamline the sharing of information.
Though the first flights of the Apollo Program that launched from Cape Canaveral were managed by the Kennedy Space Center, control of U.S. shuttle flights shifted to the Johnson Space Center in Houston, Texas for the first time in the early 1960s. For this reason, CAPCOM began using the call-sign “Houston” when communicating with the astronauts in space flight.
3 Essential CAPCOM Responsibilities
CAPCOM’s responsibilities are essential to the success of each mission.
- CAPCOM’s job is to listen to all of the information about the mission from every console in the room, hear what the Flight Director wants the crew to know, and then turn it into words the crew will understand, and decide when best to tell them.
- CAPCOM is also the crew’s trusted agent on the ground, to fight battles and argue in their stead. This role is normally filled by an experienced astronaut or someone who works closely with the astronauts since they are familiar with vehicle systems, control systems, flight dynamics, and life support readings aboard the spacecraft.
- On rare occasions, someone other than CAPCOM can address the crew. During the Gemini 4 mission, Flight Director Chris Kraft directly commanded United States astronaut Ed White to end his spacewalk, fearing that continuing the spacewalk would be unsafe.
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